Navmesh Generation bug when moving actors in Editor

重现步骤
The video attached shows how to reproduce this bug

  1. create a empty project in UE5.5
  2. set up Navmesh bound volume to generate navmesh
  3. create a blueprint actor and set collision for navmesh
  4. ​put an instance of blueprint actor in level
  5. set the instance property “Can Ever Affect Navigation” to false
  6. Move instance, or rebuild path would not clean the old collision