**
**
**
WHAT On this stream, will be showing possible solutions for common NavMesh scenarios. Specifically he’ll be talking about navigating through “solid” objects such as doors (unlocked and locked), and getting an AI Character to take a lift.
**WHEN Tuesday, November 1st @ 2:00PM ET Countdown]
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Might be a bit off topic, but I’d be really interested in how you handle nav mesh creation with procedural levels. I remember trying to do it about 6 months ago, and having a hell of a time getting it to actually generate. It would recreate the nav mesh on play, but resizing the volume to fit the level, and getting it to actually make the nav mesh after the level generation had occurred just didn’t want to work.
The title says “lifts”, but the stream was almost exclusively on building doors. Would it be possible to cover the lifts as well? I’m interested in learning how we can make the AI take the lift, wait for their floor and get off there.