Hi there, new problem i faced yesterday.
i tries to import some building from Unreal “as allways” but… the navmesh didnt appear. I did several checks but nothing new.
I post a photo to explain it better.
i check in older projects and my old fbx works great. and did in same Maya versión 2016. In this projects import the new FBX ( is just a cube ) and did the same.
I checked that is Static cube, have an Collisión.
I am having the exact same issue - any solution to this?
i am having the same problem, did you find any solution ?
when Import the fbx file by right click and import option and than use complex colliosion as simple with enable collision option turned on. It works.
but when I do the same thing with on the same geo imported using ‘import into level’ option from file menu it doesnt work. I see the nav bound but I cannot teleport or walk onto it.
I have tried in many times in a fresh scene but no solution.
It seems to have problem with geo which is imported by import into level option in file menu.
Does anybody have an answer for that ?
I have the same issue, where exporting just a cube for the ground from maya 2017 as an fbx v2014, and import it back to UE doesn’t create any collision with the Navigation mesh. Even after adding a collision mesh in the mesh editor.
Next to it I have a cube from UE which create collision with the nav mesh.
Any help would be much appreciated
Found a fix !
- First make sure your mesh have a collision mesh.
- Second the nav mesh will only update after you restart unreal, so every time you want to update you have to restart unreal.
Epic is aware and there is a ticket about that :