NavMesh Bounds Volume is buggy UE 5.6

I have a Nav Mesh Bounds Volume in my project, it used to be fine and wouldn’t cause me so much trouble in UE 5.1, but after migrating to UE5.6 the Nav Mesh keeps getting invalidated on its own. So after pressing P in the editor I see no green indicator for the Nav Mesh existence and even after building paths it doesn’t come back until i delete and re add it a couple of times.