Does that mean it’s green? If not, why is that? Because my AI are not able to move in this.
The green area is where navigation has been built. His means that the built in movement methods can navigate that area. If your characters cant move then its an issue with the way your telling them to move or they dont have a movement component. Without seeing you pawn i cant get more specific than that
Edit
Apologies for the spelling im on my phone at the moment. Fixed what i could
I tried to use the node AI move to, to a specific location in the world. The AI blueprint isnt a pawn, but a character.
characters are pawns, or rather they inherit from pawns because they are a child of pawn. hmmm the most common issue i can think of with the ai move to in a situation like yours would be not having something plugged into the pawn pin. try dragging off of the pawn pin and search for self so you get a reference to self connected to the pawn pin. if that doesnt work let me know and post a screenshot of your blueprint.
Hi, sorry for the late response.
This is what I connected to the event tick: Screenshot - e4a2baa3b69f2660265381a42a4fbb7e - Gyazo
I printed the movement result and it says aborted