Navmesh and World origin shift

Does navmesh support world origin shift? It seems that it doesn’t.

I have big level with world composition and origin shift enabled. There is a big dynamic navmesh that covers the whole world. Navigation invokers are enabled/implemented too.
If world origin shift isn’t taking place everything works all right, but after world origin shift the navmesh disappears. Nobody moves and “show navigation” shows nothing.

Anybody knows any working setup for such case?