Hi,
i try to generate a procedural map, UE4 - Procedural Level Generation - YouTube following this tutorial
Map is generated properly. Problems start when i try to check if my placed tile is reachable or not. I want to generate dungeon, but i wan tall rooms to be accessible and end goal reachable. so that generated tiles would not obstruct access to end goal.
I though, that after placement of tile i could us “FindPathToLocationSynchroniously” to check if that place is reachable. But, it does not work for generated map. If i use static ground, not generated, it can reach all points, even it i know there is no way to reach it. If i dont use static ground, it fails to reach any point, even i fill the ground only with tiles that can be walked on.
it seems that “FindPathToLocationSynchroniously” does the test prior the tile is placed, on static ground only.