NavMesh and Move to Character movement collision capsule problem

I have a problem that I don’t know how to solve. I have a map where the actors move around a plane. I have a floor and a navMesh so that the AI ​​controlling the enemies can see where to move. The problem is that the collision capsule of the AI ​​actors if it exceeds X height it causes the actors to become blocked and the move to node returns abort. I don’t quite understand why not how to solve it. Any ideas?

Scene Imagen, nav mesh detection:

enemy actor, parent class character:

If capsule componente half heigh is bigger than 300 the ai controller cant move, but small collision can move. All actors and plane is set to Z=0

Please any ideas?