It seems that I need to change the radius of the “RecastNavMesh-Default” inside the project world outlier or in navigation mesh inside the project. Then, add in the supported agents with the corresponding radius as well inside the project settings in navigation system.
One problem I realized is that I actually needed to exit and re-open the project again, then move the navmesh bounds volume back and forth so that it will update the navmesh to update the agent movements properly. I can’t believe I had to spend a few days on-and-off thinking and trying all sorts of combinations just to make this work.
- Change the radius inside the project settings navigation mesh or inside “RecastNavMesh-Default”.
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Add in the supported agent radius inside navigation system.
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Save all the project.
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Restart project.
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Move the “navmeshboundsvolume” back and forth to refresh to new navigation updates.
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Try to check the newly updated navmesh.