My navmesh AI goes into water, i could not find to avoid AI from water
Hi Bug Magnet,
I can confirm I see the same behavior with the water plugin.
Just wanted to double check - are you using water that will have different elevations, or will it always be at the same elevation?
If your water is always at the same elevation, you could just raise the bottom of your NavMeshBoundsVolume to be slightly above the water level. Here’s what that looks like for me:
Hope this helps, and good luck with your project!
Thank you so much, it worked.
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