NavLinkProxy Doesn't work

The bot should jump off the platform towards the player. To do this, I put the NavLinkProxy on stage. But on startup, it just runs to the left side of the NavLink and stands next to it!



Bot BP:

Bot controller:

I also noticed a feature, if you switch to another window, the UE turns on the “eco” mode (framerate and resolution decreases), and at this time the bot still uses NavLink and reaches the player.

1 Like

I found a workaround. When NavLink is reached, I make the bot jump. To do this, you need to enable Smart Link in NavLink, create a blueprint for NavLink, and write the jump logic in it when calling the Receive smart link reached event.

1 Like