Navlink Proxy Alternative?

Hi, I’m trying to accomplish something that seems like it should be simple…

Navlink proxies do not work reliably for me. They do not fire their “smartlink reached” event unless navlinks are successfully drawn but they mostly fail to draw for reasons I can not determine.

I would like to create an alternative which is simply an actor consisting of two triggers. When an AI agent arrives at one of these triggers, it should activate an event. Everything I’ve said so far is easy to do (a blueprint with 2 triggers, an event, and I place the triggers independently for each instance).

The hard part: how do I inform “the nav mesh that Trigger A is in” that it should consider itself a “connection” to “the nav mesh Trigger B is in”, so AI’s can use pathfinding correctly?

Does anyone have any idea how to do this?