I exported a Revit model to Navisworks, then exported it to Twinmotion by using Unreal Datasmith. When I apply the PBR material to the model, the material doesn't appear correctly.
For example, if I apply clean brick 06 to the roof, it will not appear like bricks. I tried to scale, and rotate the texture, but it does not work.
Thank you for posting in the community about your issue. Have you tried to apply a different UV mapping to the material to see if that would fix this issue? Did you try the Max UV precision when importing the model with Twinmotion 2022.2 Preview 1 to see if that helped?
Mapping type quick overview:
https://youtu.be/p-eyU87TZWs
If you are still having issues please report a bug so we can best investigate. You can do so by going to the home page and selecting the [ contact us ] button from the home page or by following this link: https://twinmotionhelp.epicgames.com/s/case-community-page