In my little project I have a dynamic enviorment, at start there is nothing on the map, but after a few minutes it spawns a few things.
Anyway … because of that, the character doesn’t “see” the actors/objects and it’s just keeps going to the same direction until it passes it.
Is there anyway to make the NavMesh to update when the game is running ? or maybe there is another way of doing this ?
btw I looked on google and enabled Build Navigation in runtime and it still doesn’t work.
thank you for your time.
Nvm I worked it out, thanks anyway