Navigation raycast hits navigation's tile intersection(bug?)

Hello i’m running 4.11.2-2946394+++UE4+Release-4.11 unreal engine and have a strange results with navigation raycast and EQS point circle. When i got this on my main project i created new project and replicated this error.
Although on new project i needed to play around with floor scale to replicate it:

floor details - location: 0, 0, 20cm; scale:3.75,375,1.0cm

As you can see from the image, it raycast into navigation’s tile intersection. I can reproduce this error very easily by moving eqs testing pawn and hitting other intersections. I tried to make my own function with navigation raycast function but got same results.

Hey Alvydas,

I have a few questions to clarify the issue:

  • What negative behavior is this causing in your project, just so I can ensure I’m understanding the issue?
  • What are your desired results?
  • Could you zip up and attach the test project that you’ve set up?
  • Does this occur if you upgrade the test project to 4.12?

I want to do ai who can explore environment(find his way to location without knowing definite path) using navigation tracing. I recreated tracer errors on 4.12.3 (you need to move eqs testing pawn around the map to find those “sweet” spots). Attached test project and its current screenshot

[link text][1]


I have reproduced your issue, and have entered a bug report, UE-32355. Thank you for your report.

Have a great day

Not only am I having this problem as well (in UE 4.21), but this bug report doesn’t seem to exist. Any update here?