I have created a grid of rooms that spawn from static mesh rooms I created from BSP and I was curious if there is some way to make it so that you can navigate them with the top-down starter content. Currently I have a 10x10 grid of rooms that spawns, but that I cannot navigate due to pathing not generating. While creating the staticmesh I did enable pathing in the options but it still doesn’t work.
Is it possible to create procedural during gameplay that will update pathing or does that have to be done completely in the editor?
Sorry if this is a bad or already answered question.