Hello. 2D template is used. The problem is that after jumping due to NavProxy, the character runs past the TargetPoint, reaching an unknown point and, turns back to TargetPoint. I understand that the character runs to the edge of the NavMash markup. In the debugger, you can see that there are 5 navigation points, although there should be 4. Start, end and 2 jump points. After jumping onto a flat, long surface, the character will still turn around before running towards the target. If there are no jumps, the problem is not observed. Used NavMash default settings and a simple jump encoded on contact with NavProxy. Ledges Collision Thickness is 400.


