Navigation points issue

Hello. 2D template is used. The problem is that after jumping due to NavProxy, the character runs past the TargetPoint, reaching an unknown point and, turns back to TargetPoint. I understand that the character runs to the edge of the NavMash markup. In the debugger, you can see that there are 5 navigation points, although there should be 4. Start, end and 2 jump points. After jumping onto a flat, long surface, the character will still turn around before running towards the target. If there are no jumps, the problem is not observed. Used NavMash default settings and a simple jump encoded on contact with NavProxy. Ledges Collision Thickness is 400.