I have an question about paths and navigation system. I have a big solid actor, for example wooden barrier. Character can’t move into it center, but can go to any of it side. I am creating four points: one for each side. Now i can find path for each side, using those points. And I can use function “AIController::MoveToLocation”. And all works fine.
But imagine, that the wooden barrier can move (it is drifts in the water). If I were to use method “AIController::MoveToActor”, the path would change automatically. But in my case path will be static.
So question is: How to chage the navigation system so that it will use multiple points for finding shortest paths to the actor?
Thanks in advance for any information.
By the way, I know about INavAgentInterface, but it is not what I need.