Navigation Mesh Problem with Sublevels

I have a world that looks like this

Persistant World (Main)
–Sublevel (One)
–Sublevel (Two)

I’m loading the persistant world which then loads sublevel One. Sublevel one contains a nav mesh and a simple AI character who attempts to find and move to the player.

The events are firing, but the AI can’t seem to find the navmesh or even move. Actually I changed navmesh runtime generation to dynamic from static and characters can move. But really weird move with lots of glitch. Please help me! :slight_smile: