Hi,
I m trying to figure out how to implement the concept of action points for my game. Let’s say I represent one action point as 100 units of UE4’s “path cost”. So if the character has 8 points but wishes to go to location that has a cost of 1200, the character would have to cut off the path at cost 800. How can I get the subpath of this path that lies at cost 800 ? Or another way to do it would be to somehow tell the engine - go findpath from x to y, but break at cost z and return at that point.
Anyone got any ideas how I could implement this ?
Thanks