Navigation mesh isn't being created on the client

I have a turn-based strategy game where I want to use EQS / navigation for showing what a unit’s potential movable area is, and what route they would take. Ideally I’d like to show this without having to pass the data to and from the server (obviously the final move will happen on the server, but there isn’t much point in having the server calculate the visual only parts).

I can’t for the life of me figure out what I’m missing here. I’ve tried turning on “Allow client-side navigation” but it doesn’t seem to actually allow the nav mesh to spawn on the client-side, nor allow EQS to work. If this is how it’s supposed to work, it would seem “Allow client-side navigation” hasn’t worked since at least 4.23 and is still broken in 5.0.

Any advice on how to get client-side navmeshs / eqs working?

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