Navigation mesh for NPC's is slow to calculate or doesn't calculate at all

I havn’t been able to replicate the detour issue since. My assumption is because the nav mesh generation was being delayed, there was a section that initially had no navmesh when the Patrol Paths formed their lines, so it went around that section. Sometimes, it than generated correctly afterwards, making the random behaviour of NPCs sometimes going straight and sometimes going via a detour.

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