I have some more information @Flak @QH_DreamMaker
I was still thinking about the earlier question from @QH_DreamMaker regarding the dynamic loading of assets.
I have some cinematic devices with icons constantly going up and down. These are meant to help guide the players in what they are supposed to do.
When I deleted the cinematic devices, I noticed the navigation mesh fully generated correctly a few times in a row.
So I assume those meshes going up and down constantly in a loop, is causing the engine to constantly try to regenerate the navigation mesh. I didn’t make the connection earlier since those icons are nowhere near the location of where the patrol paths broke. But I assume every movement cycle of those icons triggers a regen of the nav mesh.
I removed collision on those icon meshes in the hope that it wouldn’t impact regenerating the navigation mesh anymore. But that doesn’t seem to be the case. Is there a way so that those cinematics don’t impact the navigation anymore?