Navigation Mesh and World Composition

Hello guys :slight_smile:
I recently discovered the “World Composition” function, but since that moment my NavMesh doesn’t work anymore.

I split my Landscape into alot of Tiles with the “Landscape -> Manage -> Move to Level” tool.
But since that moment my pawns don’t move anymore and when i use “Simple move to Actor” i get the following error:

SimpleMove failed for AIControler_14: movement not allowed

Does anyone know how to fix this ?

kind regards

You need to add a NavMeshBounds actor to your persistent level. Doesn’t need to be a particular size, or position, or anything, it just has to be there.

AFAIK, this is a bug, where if there is no NavMeshBounds in the persistent level, no navigation is generated for any levels.

I already have a NavMeshBounds actor in my scene …
Also i deleted it and placed a new one, which also fits the region where i want my pawn to move …
but i still get the same error :confused:

Okay, i found the bug …

it stopped working because i increased the scale of my player character in the scene and not in the bp…