In the above ss, do we have to add navigation invoker component to BP_NPC
Documentation Link - Using Navigation Invokers | Unreal Engine Documentation.
Documentation Link - Using Navigation Invokers | Unreal Engine Documentation.
What would be a real world example someone would use this for?
For generating navigation mesh at runtime
Why, yes, I did understand that, but if you only have navmesh a few hundred or even a few thousand units away, how are you going to be able to actually path anywhere?
Again – what would you actually use this for, in a real life example?