I mean, not a huge deal though it would save me a lot of trouble. If we sent the Navigation Invoker Components what active tiles they have! This would enable, for at least me, to handle an “Active Area Set” for procedural systems! Would be very slick for me, anyway, as I was digging through to get my own way to collect the active tiles, I noticed a funny little spelling error.
Did you know that “sqare” is actually square!? Hehe, anyway, thanks for your time!
Edit:
And after a bit longer of looking, I run into a saddening issue…
So, another request, can we please get a public member function for ActiveTiles from the FRecastNavMeshGenerator or from the ARecastNavMesh(Already has the function, but it’s protected sadly), because now I’m being pretty halted without that… I don’t want to iterate over all the TileIndexs, that seems, lazy and slow.