Navigation invokers make Pixelstreaming stutter

I’m facing an issue enabling the usage of Navigation invokers the pixelstreaming stream will stutter.
My setup is for example:

  1. in clean Lyra project add navigation invoker component to the B_Manny.

  2. enable in project settings:


    image

  3. turn on pixelstreaming for level editor

  4. go to localhost and press play in shooter gym

  5. every update of the nav mesh from the dynamic invokers will make the stream stutter now.

Hi there!

It sounds like general performance issues with the project.
Are you able to test the stream on a more powerful system?

Hey, sorry for the late reply, that is my friend asking the question and he can’t access his account anymore.

We tried this on a clean Lyra project and he’s running 14th gen I7 with 4070 and still facing the same issue and I think these specs should be more than enough to able to handle UE with PS. Do you maybe have any idea what’s going on or have faced an issue like this in the past?

Thanks in advance!!!