Navigation invokers make Pixelstreaming stutter

I’m facing an issue enabling the usage of Navigation invokers the pixelstreaming stream will stutter.
My setup is for example:

  1. in clean Lyra project add navigation invoker component to the B_Manny.

  2. enable in project settings:


  3. turn on pixelstreaming for level editor

  4. go to localhost and press play in shooter gym

  5. every update of the nav mesh from the dynamic invokers will make the stream stutter now.

Hi there!

It sounds like general performance issues with the project.
Are you able to test the stream on a more powerful system?