Navigation doesn't work in shipping game

In editor always is OK, but in packaging game enemy AI doesn’t work.
Log:
2025.11.01-11.03.32:548][223]LogBlueprintUserMessages: [MainGame_Map_C_0] Nav Mesh is valid
[2025.11.01-11.03.39:943][223]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2025.11.01-11.03.39:943][223]LogMemory: Platform Memory Stats for Windows
[2025.11.01-11.03.39:943][223]LogMemory: Process Physical Memory: 2428.98 MB used, 2510.40 MB peak
[2025.11.01-11.03.39:943][223]LogMemory: Process Virtual Memory: 4781.82 MB used, 5003.64 MB peak
[2025.11.01-11.03.39:943][223]LogMemory: Physical Memory: 17453.66 MB used, 15237.32 MB free, 32690.98 MB total
[2025.11.01-11.03.39:943][223]LogMemory: Virtual Memory: 29245.34 MB used, 8309.65 MB free, 37554.98 MB total
[2025.11.01-11.03.39:943][223]Message dialog closed, result: Ok, title: The UE-RedemptionOfRonin Game has crashed and will close, text: Fatal error!

[2025.11.01-11.03.39:943][223]LogWindows: Error: === Critical error: ===
[2025.11.01-11.03.39:943][223]LogWindows: Error:
[2025.11.01-11.03.39:943][223]LogWindows: Error: Fatal error!
[2025.11.01-11.03.39:943][223]LogWindows: Error:
[2025.11.01-11.03.39:943][223]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000068
[2025.11.01-11.03.39:943][223]LogWindows: Error:
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff7968b7d74 RedemptionOfRonin.exe!dtNavMeshQuery::queryPolygons()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff7968ab615 RedemptionOfRonin.exe!dtNavMeshQuery::findNearestPoly()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff7969a00c3 RedemptionOfRonin.exe!FPImplRecastNavMesh::InitPathfinding()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff7969cbf64 RedemptionOfRonin.exe!FPImplRecastNavMesh::TestPath()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff7969cbcc5 RedemptionOfRonin.exe!ARecastNavMesh::TestPath()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff796930eb4 RedemptionOfRonin.exe!UNavigationSystemV1::TestPathSync()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff796b870fa RedemptionOfRonin.exe!UEnvQueryTest_Pathfinding::TestPathTo()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff796b75d88 RedemptionOfRonin.exe!UEnvQueryTest_Pathfinding::RunTest()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff796ae85aa RedemptionOfRonin.exe!FEnvQueryInstance::ExecuteOneStep()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff796b1adab RedemptionOfRonin.exe!UEnvQueryManager::Tick()
[2025.11.01-11.03.39:943][223]LogWindows: Error: [Callstack] 0x00007ff796618296 RedemptionOfRonin.exe!FTickableGameObject::TickObjects()
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ff795c2c373 RedemptionOfRonin.exe!UWorld::Tick()
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ff79596f287 RedemptionOfRonin.exe!UGameEngine::Tick()
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ff78e35602f RedemptionOfRonin.exe!FEngineLoop::Tick()
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ff78e36f5fe RedemptionOfRonin.exe!GuardedMain()
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ff78e36f6da RedemptionOfRonin.exe!GuardedMainWrapper()
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ff78e372616 RedemptionOfRonin.exe!LaunchWindowsStartup()
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ff78e384064 RedemptionOfRonin.exe!WinMain()
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ff79791464a RedemptionOfRonin.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ffe501f7374 KERNEL32.DLL!UnknownFunction
[2025.11.01-11.03.39:944][223]LogWindows: Error: [Callstack] 0x00007ffe518bcc91 ntdll.dll!UnknownFunction
[2025.11.01-11.03.39:944][223]LogWindows: Error:
[2025.11.01-11.03.39:951][223]LogExit: Executing StaticShutdownAfterError
[2025.11.01-11.03.39:953][223]LogWindows: FPlatformMisc::RequestExit(1)
[2025.11.01-11.03.39:953][223]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2025.11.01-11.03.39:953][223]LogCore: Engine exit requested (reason: Win RequestExit)

I fixed my problem. I just forgot to set Force rebuild on Load to true and Runtime Generation to dynamic.

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