Navigation AI

Hello all,

I’m currently working on a open world project and I want to create a simple navigation system that will help the player if they become lost. I wanted to spawn in a actor (when the player presses a button) that will travel to the currently selected objective. How would I go about doing this? Should I use the behavior tree or could I use AI Move To?

Yeah, you could use a pawn with an AI controller and use the “Simple Move To” to move the pawn to the objective, I don’t think a behavior tree would be needed. Just remember to add the nav volume to the level so the AI Movement component can map a navigable path.