Hello everyone,
I got a very special Question and I know UE is not made for this kind of application.
But maybe someone can help me.
The Idea:
A Local 3 Player game witch is getting control input via multiple lighting Desks sending DMX(Artnet).
Basic Game Input:
Mapping the game input to DMX is not the problem i got that working by passing the Control Changes into the desired function.
The thing I have trouble with:
Controlling widgets via Artnet. I don’t get where widgets get the base Input from and how to “Intercept” it. Ideally I would want to do the same thing. Map the “up”/“down”… Widget navigation to my DMX input, like the game Controls shown in the Image above.
I tried a very scuffed solution. Passing the DMX to “virtual Key Interactions” via a Plugin I found:
but this cant be a solution because I need multiple players. I thought about mapping different keys to the base Widget navigation, but that’s essentially my issue. I cant find a way to do that and it would still be scuffed.
As I said above the ideal way for me would be to do the thing i did in the first image but for basic widget navigation.
the game needs to run just a few days as advertisement.
hopefully someone can help me out.
best regards,
Manuel