Navigating static mesh instances causes crash when an instance of its blueprint is in the current level

Hi.

win 10. ue4.17.1

I created an actor and added some static mesh instances and put an instance of the actor in the current level. and then opened the actor BP and tried to move instances.

result : engine crashes

Hi, What is the callstack you’re getting for your crash?

Also can you try in 4.17.2 as a lot of stability was added in 4.17.2.