Navigating a 3D widget with a controller?

That’s weird. Did you try differents settings like Trace Channel and Interaction Source in the widget interaction ? Is your 3dwidget’s collisions enabled ? Also The widget interaction component has to be oriented correctly (when adding a component, it’s linked to the last component selected and it’s orientation and scale are linked too). That’s a simplified way to linetrace to the widget. Try setting “Interaction Source” to “center screen” : this should enable interaction when the widget is centered on your screen, dependently from your controller. There we could know if the problem comes from the widget or the controller.