Navigating 3D Interface with a controller

I’ve been trying to get controller inputs to work within my main menu UI for the past week, but I haven’t had any luck. While Unreal is detecting individual button presses—each time I press the up/down D-pad buttons, a small blue square appears, similar to the ones you see when using Tab in any Windows application—it doesn’t function as expected. I’ve attached some snapshots of the blueprints.

Thank you in advance for your help!




What are the expectations then? Each widget has navigation rules:

image

Where one dictates what happens with focus. You can even override the entire default functionality with something explicit, for when widgets are placed in arbitrary places, or even focus on subwidgtes wrapped with user widgets.