I’m having such a weird and frustrating issue. I’m getting a null pointer (EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020) when using an otherwise empty “Character” BP with AI Move To or AI Simple Move ONLY in Shipping Build configuration. Everything works fine in editor, Debug and Development builds. But Shipping is a hard crash as soon as this character spawns.
Can anyone think of anything to try? I’ve added the BuiltData maps to the list of cooked maps, tried adding every manner of isValid type check I can think of, I’m just completely stumped.
Any help is MUCH appreciated. Thank you!