nav mover 2.0 ue5.6

I previously had an AI Character that spawned at a certain point and moved to a target location without any issues. I then attempted to replace the Character with a Pawn using a Mover component. Currently, the Pawn remains stationary at the spawn point, despite being in the “walking” state.




What might I have done incorrectly or forgotten to do in this case?

I think the answer to my question lies here: Mover plugin, NavMover and AI little guide (UE 5.5.0)