Nav Modify Areas not updating during play

Hey all,

I’m trying to build a 3-way intersection for my AI to follow a street and stay on the right side of the road. Currently I am using Nav modify areas at the intersection increasing the cost of movement on the side of the intersection I don’t want the AI to use. I have the Nav mesh set to dynamic but when I run the logic to rotate the nav modifiers it isn’t updating the nav mesh. The AI moves from intersection to intersection in it’s movement logic using behavior tree and works fine, also I have confirmed the rotation is happening correctly using the cubes there and even that the AI is avoiding the purple area. Anyone know anything on the subject? Is there another method of doing this? Haven’t been able to find much about using nav modifiers, or adjusting an AI’s path.