So I have a rotating door that the player can open to enter a room. The problem is that when the door is open, the nav mesh doesn’t extend through the door way into the room, so the NPC can’t enter the room.
If I move the door slightly out of the doorframe, this allows the nav mesh to continue into the room. But then the door doesn’t line up with the frame.
It seems strange that the default door and doorframe in the editor wouldn’t be the right size for the nav mesh to get through. Am I missing something? Is there a way to adjust the tolerance of the nav mesh or its resolution?
Any insight or suggestions would really be appreciated
i would go into your door actor, select the mesh, then uncheck “can ever affect navigation”. that will make it so the door doesnt affect navigation. of course this may also affect how pathing works for closed doors, but if the enemy can open doors then theres no issue.