Nav Mesh - Use Acceleration for Paths Issue

I have a character that moves to the location of a mouse click. I’m also using a Nav Mesh. When I mouse click to move, the character starts to slow down as it gets closer to the destination. I’d like the character to move at one set speed without any changes in acceleration. I found a setting in the Details panel for the Character Movement Component called Use Acceleration for Paths that achieves what I’m looking for when I uncheck the box. However, the character no longer plays the running animation. She just moves at one set speed in a T-Pose. Does anyone know of any other option I have to move the character at a constant speed? I’m using Blueprints by the way.

Could you show the anim BP?

Here is her anim BP. She’s Lt. Belica. One of the Paragon characters from the Epic Games Store.