Nav Mesh Reference in c++

Can you directly access the nav mesh from within C++
I would like to know how to check if a path has been created , how many steps away, how to create a path to target and if that path is still valid

I have searched the forums for NAV MESH REFERENCE IN C++…Nothing
I want to be able to set states and paths for bots using C++ if possible rather than blueprints

if any1 can point me to some relevant documentation that would be hugely appreciated

Brett

Mieszko (UE4 AI-coder) say, that hi can’t now write AI-documentation, because he is busy writing code, and no people to write documentation. :frowning:

I’d post that question in Answerhub tagged with AI and Navmesh. Good chance you will get a response.