I have a main level that loads in 9 level instances in a 3x3 formation, but somehow one level instance nav mesh won’t work even tried console command RebuildNavigation this only changes which level instances nav stopped working. Please HELP!
Hey there @GarthHere! Welcome back to the community! How is your NavMesh setup? Usually I would recommend one larger NavMesh in your persistent level that covers your entire map (and submaps) areas, making sure it’s set to Dynamic.
Only one NavMesh can be active at once, so having multiple causes issues.
I recently run into a problem with the NavMesh generation, in a world partition environment with 45K cells - it created the NavMesh partially not properly aligned to the landscape. Landscape edits which correctly created the NavMesh were not saved. The fix here was to use smaller, perhaps up to 20 NavMesh and closer aligned to the landscape. The effect in-game was that some of the AI was not moving, which was difficult to connect with the NavMesh issue.