Nav Mesh jumping gaps AI

I don’t know if this is a help section or not sorry new here. Build a BluePrint that allows AI to look for and jump a gap however it doesn’t land correctly. It lands on the platform I created but as soon as it lands it gets all twitchy and jumps off… I assume I need to somehow tell it it can use the nav mesh up here but am not sure how. I need the AI to be able to jump moderate gaps without a nav mesh modifier because the game it is for is custom voxel and the player can build forts etc…