Nav mesh is not building on slope

I am having trouble configuring my navmesh to support steeper slopes. It sounds like I should be able to achieve this by tuning Cell Height, Agent Max Slope, and Agent Max Step Height in the project settings, but these have only provided marginal improvements. Is there a way to generate navmesh on a slope like the one in my screenshot? Hope I’m missing something simple.

Asked and answered. I didn’t realize that the NavigationMeshBoundsVolume defaults to a low height. Once I increased the height of that volume it captured more of the terrain and I was able to play with the above values to get something I wanted.

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