Nav mesh is built, but not being used in-game

I made an AI made from a character, built a nav mesh, but the ai doesn’t go anywhere.
I found out that the navmesh is not showing up on in-game debug thing despite showing up as properly built in the editor. what do I do?

I’ve checked if ‘Can be Main Nav data’ in the RecastNavMesh options is turned on, experimented with various parameters with the NavMeshBounds and RecastNavMesh, and made a new level and rebuilt the navmesh

editor:

in-game:

edit: Player character is the blue one, AI is Manny