I made an AI made from a character, built a nav mesh, but the ai doesn’t go anywhere.
I found out that the navmesh is not showing up on in-game debug thing despite showing up as properly built in the editor. what do I do?
I’ve checked if ‘Can be Main Nav data’ in the RecastNavMesh options is turned on, experimented with various parameters with the NavMeshBounds and RecastNavMesh, and made a new level and rebuilt the navmesh
editor:
in-game:
edit: Player character is the blue one, AI is Manny