Hi!
After migrate my project from 4.12 to 4.13 i can’t build nav mesh inside the mesh.
So, I tried make it in first shooter template. But i cant do it
Can any body halp me?
Hi!
After migrate my project from 4.12 to 4.13 i can’t build nav mesh inside the mesh.
So, I tried make it in first shooter template. But i cant do it
Can any body halp me?
So, in 4.12 it worked very well
Hey UaLightning12,
I have a few questions:
Hi, Sean Flint!
I can’t get the Nav Mesh to generate something I imported from a modeling program.
Yes, collision is enabled.
You can create something like cave from BSP and convert to static mesh.
So, its work very good in 4.12.
Thanks you!
I’ve attempted to reproduce this issue in a clean project. Here’s what I did:
After doing this, my nav mesh generated just fine as seen in the image below.
Are you able to reproduce this consistently in a clean project? If so, please provide a detailed list of steps. Thanks!
Hi, Sean Flint!
So, you can also create an empty project and try build navigation inside the cave ([FREE] Luos's FREE Modular Caves/Rocks mini Package! - Community Content, Tools and Tutorials - Unreal Engine Forums
I have been able to reproduce your issue and have entered a report, which you can track here: Unreal Engine Issues and Bug Tracker (UE-37221)
Thank you for your report.
Have a great day
Issue still exists in 4.20. Ridiculous, it makes navmesh almost redundant unless you’re willing to manually assign modifiers.