Nav mesh in a large world

The map that we have builds navigation for about 100k (“Building Navigation (100,000)”), which takes a few minutes. What is generally recommended for large maps when it comes to navigation? I have heard of procedural navigation, but haven’t seen much about that.

There is a Tiled Nav mesh solution Built into Unreal 4 I thought?

Just to update, we are now using NavigationInvokers for our navigation :stuck_out_tongue: The nav-mesh is still placed in the world, but navigation is only generated when invoked.

@Jamendxman3: Cool thing … how big is your map (i.e. 2km x 2km or 8km x 8km)?

I am working on something at the moment and I am just interested in your map size. Thanks.

Our navigable area is about 2.5km x 3km.