Nav Mesh Doesnt move multiple BP's of the same kind?

i have skeletal animated bat that flies towards the character at all time. I’ts a character BP and i use walk speed for speed use the nav mesh and pull the BP in the level blueprint, get controller, and simple move to actor…bamb.
But if I drag another of the same BP onto my map it still only moves the one…How could I get all of these BP’s to move towards me on a Nav mesh the same way??


I obviously realized after rereading what I just typed that I have no idea why I didn’t just setup the same scripting inside of the Character BP itself instead of the Level BP…simple. works fine.

thanks anyway guys. lol