Nav Mesh Building Weird Disconnected Shapes

Hi There, I cant seem to get the nav mesh to build over the plane it is on, I have tried deleting both the nav-mesh bounds volume and the nav mesh default object several times to no avail, each time it builds paths it gives the same result. Does anyone know why this might be occurring?

Hello, Any luck solving this? I am getting the same issue.

Sadly not a direct solution, only a workaround, I disabled all collisions on the base mesh, then used a bunch of cubes that were invisible in game to recreate the collisions that I wanted :slight_smile: