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Nav Mesh Bounds Volume on procedurally generated platforms

I have an empty level. Upon start there’s several platforms created. The player is spawned on one of those platforms and there’s also enemies on those platforms who are supposed to follow the player. I figured it should be possible using “Simple Move” and Nav Mesh Bounds Volume to generate paths to walk on. However, this only seems to work for static platforms which aren’t just created in-game. Is there any workaround for this? I get no responses from my enemy/ enemy controller when spawned on those randomly generated.:cool:

  • Sam

I’d like to know this answer as well.