Nav Mesh Bounds Volume is Blocking the Line Trace

I’m working on an outside level. When I fire my weapon, the line trace is being blocked by the nav mesh bounds and causing the trace to go in random directions. Firing at walls or solid objects isn’t a problem. But when I fire into the sky that’s when I have problems. This why I think the NM bounds is the issue. I didn’t think it would have any kind of collision associated with it.

you should actually try to verify it.

print the component that it collides with on the hit result.

also make sure you use the correct collision profile.