5.3 just uncheck ShouldDiscardSublevelNavData in project settings
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Thank you very much, it works!
this worked for me it doesnt make sense why but it does. so maybe im little dumb but what @JagMaker means. LITERALLY load in the persisitent level. Im doing it in my begin play in my level: Main (Persisitent) then in that level blueprint, im calling load “Main”. then Load “Sublevel”.
in preferences uncheck “Update navigation automatically”
make sure you nav mesh and recast is in persistnet level
mine was set to dynamic so theres extra steps for that